"Louisiana Jeopardy Game"
Greg English
Calcasieu Parish La. History Teacher
This game board works for any subject, any grade level. I have discussed
with many teachers how they used or modified it to use as a memony game
for pre-school, math matching for elementary, science, grammer, or many
other subject areas.
After years of drawing the game on the board I discovered an easier
way to play the make the game board. I attended a "Double I M" workshop
and on display was a Jeopardy Game made out of a shower curtain and zip
lock bags. I studied the sample and created my own from a $2.88 Wal-Mart
shower curtain.
First hang the curtain on the black/white board. Mark where the chalk/marker
rail touches. Then take the curtain down and lay it out on a
large flat surface. Place zip lock bags (quart size) on the curtain starting
from the very top. I have found that 5-6 categories work best for a single
class period, therefore, place six bags across and six down. Using clear
postal tape, secure each baggie to the curtain on the left, right, and
bottom sides.
When complete you should have 36 pockets for categories and point totals.
The cards for the pockets are made from printer card stock. I use various
colors for the numbers and the headers. Each pocket holds a 5 1/2 x 8 1/2
card. My point cards are printed on only
one side while the headers are printed on both sides (different category
headings).
Generally my headers include I Said - things I said in class
that are not in the book, Dates - The old standby from history,
Men (or Ladies) - people from the chapter, Places - Names
of forts, towns, battles, rivers... , Order - Putting things in
correct historical order, and Miscellaneous - All that other stuff.
I also add various ones depending on the chapter - Huey, Earl, New Orleans,
Borders, Rivers, and on and on.
I
then create a series of questions based on these categories and type them
on index cards or print them out on my computer. To see sample cards from
Chapter 6 in the Clairmont text, click
here. I have a set of cards for each chapter. We usually play the game
the day before a chapter test as a review. Each team gets bonus point towards
their test depending on how they score.
We don't play the game like TV due to the problems I have found with
kids trying to give questions to answers. We play by me reading the question
for the requested point total and them searching the book for the answer.
Rules for the game.
1. Divide the class into teams of 3 or 4. Larger groups tend
not to work. Select one student to be the score keeper. (I always award
them the bonus points of the winning team since they can not compete).
Randomly pick a starting team.
2. Students may use only their textbooks during the game.
3. Each team needs to select a team spokesperson. Only they may
answer the question.
4. The starting team will call for a category and point total
they wish to play for.
5. Teacher reads question.
6. The team now has 60 seconds to look up or discuss the answer.
At the end of 60 seconds or when the team says they are ready, I re-read
the question and they give me the answer. If they are correct they get
the points played for. If they give a wrong answer they lose HALF the points
played for. Only the team that calls for the question can play for full
points. Any team may pass at any time with no point penalty.
7. If the team gives a wrong answer or passes, the question is
then asked of the next team in order and they must answer immediately (Remember,
they had the other team's 60 seconds to be looking for the answer also.)
I do not give them time to discuss. They either have the answer or I move
on to the next team in line.
8. If the second (or third, fourth, fifth) team answers correctly,
they receive half the original points played for. A miss means a loss of
that many points. The team may also elect to pass with no penalty.
9. Once an answer is given correctly, play moves on to the next
question. I have found over the years that the best play rotation is that
if the original team gets the answer correctly, they may play again. If
correct again, they get a final turn. (No more than three plays in any
one turn. This keeps great teams from running up the score with no one
else being able to play).
10. If the original team answers incorrectly, the questions passes
on in rotation until a right answer is given or it passes all teams.
11. Once the question is passed on, no matter which team gets
it right, the next question called for is by the team immediately after
the previous or original team. This keeps teams from being skipped over.
Certain teams may be answering all the questions but EVERY team gets to
start a question - even if they can't answer it.
12. There is no score of a negative number. No matter how many
misses a team has, their lowest score is only a "0". This does tend to
keep everyone in the game.
13. Play continues until time or points run out. I always make
my "Misc. for 50" question the hardest of the game. It makes for a great
last round.
14. As each point question is called for, I turn the point card
around that way everyone can see what is left on the game board.
Notes: As I have used this 'game' many times over the years.
I have noticed that every child seems to learn how to quickly find information
in the text. Just recently I had a student who has been a 'royal pain'
in my class become the hero of a game. Seems that he may not do any homework,
bounce all over class, and - well, you know the type - but he did listen
to every word I said. He single-handly lead his team to victory, not missing
a single question that came his team's way. He no longer gives me trouble
because as he says, "I'm soakin' it all up for the next game!" |